Generalist Game Designer
This is my third and final project at Futuregames. I worked in a team of 6 ( 3-Designers and 3-3D artists) and it was a 7 weeks project.
My role in this project was creating and designing the game's core mechanics, Creating VFX , holding playtest sessions and QA.
A good thing about turn base games that one could make rapid prototypes and this is what actually happend during the first 2 weeks of the project.
We had many ideas and discussions about what the game could be and finally, we decided to go for a grid-turn base game and the reason for that is we wanted to have a very polished game, this (concept) was the most fitted one for a polished game.